This one is so fresh it doesn’t even have a title yet!
Currently I’m working on a new game which should bring the classic mechanics of the tower defense genre to you in a brilliant 3D environment. Loads of maps, loads of towers, loads of enemies and loads of explosions!
Already some days ago Unity teams finally reviewed and approved the new version of the MVG Editor Essentials for Unity3D. Part of this addition is – among several smaller tweaks and fixed – a whole new tool: The mesh combination tool. For free at no additional costs and part of the update!
With the mesh combination tool you may easily generate combined geometry out of all your scene objects, have them group together, share materials and alike. This is actually necessary in order to save draw calls which still is a factor, especially on mobile devices.
Combining geometry for this reason is not new and Unity already ships with some scripts to help you with the process. The MVG Editor Essentials use an extended version of these scripts and – this is the main part – give you a fully equipped toolbox to generated combined geometry within seconds.
Just watch the video here to get a glimpse of the capabilities (also serves as a tutorial):
“Heck, what are those guys actually doing!?” – I guess that’s what you ask everytime you visit this page and notice: nothing. Nothing seems to change and you might easily assume we are sitting on our lazy asses counting all the money we would like to have. But you are wrong!
Over the past couple of weeks MVG has been working on improving some of the internal tools which we use in the Unity Editor and which have been created to fit the needs for game development. These tools have been combined in a framework, the MVG Editor Essentials, an editor plugin to the Unity3D toolset.
The great news is:
MVG Editor Essentials is available now!
For the short tempered – Here’s the direct link to the Unity Asset store:
The tools have been built to simplify everydays’ life with the Editor. To make mass object placement much quicker and comfortable. To help speed up the development process. All the details plus a video are located on the dedicated page for the MVG Editor Essentials.
There’s also more to come as the Editor Essentials have been built in a modular way and are meant to be extended over time with increased functionality. There are also plans for additional plugins, but those shall not be reveiled as of now. Stay tuned!
Mad Vulture Games is finally available in an all new design! Looks good, doesn’t it? Well even if not, let’s be honest, the old design sucked big time.
Actually ever since this website exists it was equipped with a design which could easily burn your eyes, rip them out, crush them to juice and afterwards laugh at them. We hated it, you hated it. Yet there was a reason for that, because actually the whole website was built in a couple of minutes during the release of the Gothic 3 Forsaken Gods Enhanced Edition as we (MVG and the Community Patch Team) did not have any further access to the old site and needed a place to show our precious jewel, as well as enable you guys to download the patch.
The bad thing only was that next to creating the Enhanced Edition(s) as well as taking care of Booty Hunt, which finally has been released about a year and a half ago as you can see from the time stamp of the last post (D’Oh!) there simply was no time so far to get rid of that burden of the past. Until now!
Madvulture.de finally got a new design, a new menu structure, ability to log in with your Facebook or Twitter account, better overview, better readability, we are also on our way to establish a Twitter account for these small time updates one wants to scream out here and there. Weehee!
Still you can find all the content and all the links like you used to. Nothing has been removed, just improved.
What do you think? Do you like the new design? Anything which needs to be improved further? Leave a comment!