I’ve been working hard during the last couple of days and weeks on the new update for Raging Titan – and it is finally out now for iOS and Android!
There are so many things which improved, like a better camera movement, bug fixes, additional and changed effects, plus a whole new level pack available for purchase (and of course free for those of you who have already purchased the All Levels pack).
Download it now!
Below is an additional screenshot from the first level of the new pack:
Whoohoo, Raging Titan is now available on Android and has been released in the Google Play Store!
Tons of enhancements have made their way into the latest version which also went straight to Apple and is available in the Apple App Store too.
Still Raging Titan is completely free to play and only if you like you will pay a dime or too for additional levels. So get it now in the Google Play Store or Apple App Store and fight the alien threat in this demanding and beautiful tower defense game!
You like Tower Defense games, don’t you? Because everybody does! And I guarantee you will love this one.Have a look at the newly created page for Raging Titan where you will find all the information you need.The best news? It is absolutely free to download and comes with a range of levels which you can play without spending a single dime. Additionally there’s one level pack for now to purchase within the App – more will be added soon, so stay tuned!
This one is so fresh it doesn’t even have a title yet!
Currently I’m working on a new game which should bring the classic mechanics of the tower defense genre to you in a brilliant 3D environment. Loads of maps, loads of towers, loads of enemies and loads of explosions!
Already some days ago Unity teams finally reviewed and approved the new version of the MVG Editor Essentials for Unity3D. Part of this addition is – among several smaller tweaks and fixed – a whole new tool: The mesh combination tool. For free at no additional costs and part of the update!
With the mesh combination tool you may easily generate combined geometry out of all your scene objects, have them group together, share materials and alike. This is actually necessary in order to save draw calls which still is a factor, especially on mobile devices.
Combining geometry for this reason is not new and Unity already ships with some scripts to help you with the process. The MVG Editor Essentials use an extended version of these scripts and – this is the main part – give you a fully equipped toolbox to generated combined geometry within seconds.
Just watch the video here to get a glimpse of the capabilities (also serves as a tutorial):