“Heck, what are those guys actually doing!?” – I guess that’s what you ask everytime you visit this page and notice: nothing. Nothing seems to change and you might easily assume we are sitting on our lazy asses counting all the money we would like to have. But you are wrong!
Over the past couple of weeks MVG has been working on improving some of the internal tools which we use in the Unity Editor and which have been created to fit the needs for game development. These tools have been combined in a framework, the MVG Editor Essentials, an editor plugin to the Unity3D toolset.
The great news is:
MVG Editor Essentials is available now!
For the short tempered – Here’s the direct link to the Unity Asset store:
The tools have been built to simplify everydays’ life with the Editor. To make mass object placement much quicker and comfortable. To help speed up the development process. All the details plus a video are located on the dedicated page for the MVG Editor Essentials.
There’s also more to come as the Editor Essentials have been built in a modular way and are meant to be extended over time with increased functionality. There are also plans for additional plugins, but those shall not be reveiled as of now. Stay tuned!
Mad Vulture Games is finally available in an all new design! Looks good, doesn’t it? Well even if not, let’s be honest, the old design sucked big time.
Actually ever since this website exists it was equipped with a design which could easily burn your eyes, rip them out, crush them to juice and afterwards laugh at them. We hated it, you hated it. Yet there was a reason for that, because actually the whole website was built in a couple of minutes during the release of the Gothic 3 Forsaken Gods Enhanced Edition as we (MVG and the Community Patch Team) did not have any further access to the old site and needed a place to show our precious jewel, as well as enable you guys to download the patch.
The bad thing only was that next to creating the Enhanced Edition(s) as well as taking care of Booty Hunt, which finally has been released about a year and a half ago as you can see from the time stamp of the last post (D’Oh!) there simply was no time so far to get rid of that burden of the past. Until now!
Madvulture.de finally got a new design, a new menu structure, ability to log in with your Facebook or Twitter account, better overview, better readability, we are also on our way to establish a Twitter account for these small time updates one wants to scream out here and there. Weehee!
Still you can find all the content and all the links like you used to. Nothing has been removed, just improved.
What do you think? Do you like the new design? Anything which needs to be improved further? Leave a comment!
While every single minute of free and not-so-free time is put into polishing and finishing the game, Booty Hunt makes great progress and is nearly finished. Just some last bits are left, such as some translations to be updated, some minor bugs to be taken care of, making sure that levels are beatable but not to easy to get done and such.
Booty Hunt will soon be sent to Apple for review, and right after that you are going to see it hit the shelves. Err, the App Store. Looking forward!
Just to make sure not to run into any kind of legal trouble, get the attention of an angry mob or have the bright lights of trademark lawsuits shine down on me, Pirate Treasure is now no longer Pirate Treasure. Instead, we’ll just call it Booty Hunt from now on!
So, remember. Pirate Treasure is gone. Long live Booty Hunt!
And just to make sure you got it:
Also, it’s very close to getting finished. Stay tuned!
EDIT 2: The errors in the current version have been fixed and a new download is available. Just use the link below to get the latest, clean and full version.If you already downloaded the erroneous 1.75 version (most likely you did so if your download dates before the current time April 26th, 10:17 am CEST) you may grab the hotfix which updates the corresponding files only. This way you won’t need to reload the full patch again.
Simply extract the files _compiledMaterial.pak and gui.pak to your Gothic 3\Data directory, overwriting existing files. Note: You should not install this hotfix over any other version than 1.75!
EDIT: Murphy’s law strikes again! The CPT has discovered a bug in that version. The download will not work, a new version is planned to be released soon.
After a series of non-official patches for Gothic 3 we finally got another official patch version: CP 1.75. It can be installed on every Gothic 3 version, is available for each language and contains all previous patches.
You have to start a new game after the installation. Old savegames are not compatible.
There were several changes since the last official patch: Beside countless major and minor bug fixes, graphics and performance improvements there an “Alternative Balancing” and alternative A.I. was introduced with CP 1.70.
Compared to the previous patch (1.74) CP 1.75 offers widescreen support for the menues, new graphics options (like color grading or FXAA) and decreasing of stuttering by using a shader cache.
In addition to this the patch includes a ModKit, the Gothic 3 Genome Lite Edition. Using that ModKIt there are possibilities to change or create new game contents in a limited ways. There were also more possibilities added for modders. The new features and the ModKit are explained in the respective modder manual and editor guide.
Changes in that patch will be listed in the changelog and further explained in the readme file.